In the majority of the SAS: Zombie Assault series, the mission was to survive a certain number of waves of zombies. However, in SAS: Zombie Assault 3, a new mission was added: Purge mode. Players were to stop zombie nests from spawning zombies by shooting them to death. For beginners, Purge mode is very difficult because the nests have large amounts of health and the zombies can easily overrun the players.In SAS: Zombie Assault 4, however, each level has its own special mission, such as rescuing people or eliminating everything in the map rather than surviving waves of zombies.
Men Of War Assault Squad 2 Zombie
SAS3, like earlier games, is about surviving waves. However, instead of one level with 30 waves, there are five levels with 4 waves to start. The waves get longer and increase in number as the player ranks up. Also, there is Purge mode, which can only be played on Verdammtenstadt and Black Isle. In SAS3 Mobile, there are many maps with 5 in each region, these being Europe, North America, Russia, and China. Also, a new gamemode was added in 2012: Apocalypse mode. The objective is simply to survive an endless wave of zombies, which won't end until all players are dead. SAS3 also introduced online multiplayer. In SAS3, 4 players are randomly selected to play one multiplayer mission, with a gamemode the player selected.
The basic gameplay mechanic of "Zombie Defense" is similar to the classic Tower Defense: acting as a veteran Lieutenant in charge of a special squad of recruits whose job it is to bring order back to the world overrun by the walking dead, you control your recruits in battle, and manage the squad between the battles. The squad is deployed in a level that typically takes up several screens, and offers a number of spots to place the members of the squad. Waves of enemies, numerous variants of zombies, appear regularly and will keep moving towards your recruits, attempting to attack them. The recruits will defend themselves, but will not move on their own. While managing the squad, you can unlock recruits who come with new weaponry, upgrade existing units and weapons, purchase new technology and skills, improve available technology, or open up special options. You can also add veteran squad members, the Commanders, to train your men and increase their skills in the battlefield.
You can freely move the recruits between all spots, remove them from the battlefield, and recruit new ones. Select any squad member, then tap an empty spot anywhere in the level to order the man to run there. (Note that the zombies will try to attack running recruits, but most will be too slow to threaten them. However, be careful not to send your soldiers running into huge clusters of the enemy, as they will be easily swarmed and killed, especially as the gameplay difficulty grows.) Each zombie killed by your squad will be bought by scientists after the mission. This earns you income which you can spend on upgrades and improvements between the missions, or to command and help your soldiers during the battle. You will also receive income for your activity: playing the game every day earns you special loyalty bonus, while watching in-game videos will earn money for every video watched. (Note: the maximum number of videos that can be watched each day is limited.) You can use the time-control buttons to slow down or speed up the action. Slowing down to plan your strategy or to control your squad more easily is recommended when facing huge waves of enemy or special enemy types. The size of your squad depends on the resources you can spend. You will begin with one soldier, enough to complete the first mission and earn money to recruit more men. Once more recruits become available, you can deploy them in battle by tapping an available spot and selecting a recruit type.
Each type of weapon has its own advantage, from low price (handguns) to high power. Of the greatest importance are the damage, ratio of fire, and range of each weapon. Note that you can also use self-controlling weapons, such as sentry guns, but those are treated as squad units rather than weaponry. As they just metal, such weapons are not attacked by the zombies. Your squad can also use explosives, from stun and flash grenades to Molotov cocktails that block the zombies' paths, to regular grenades and dynamite that will destroy the zombies. The best efficiency of an explosive is against a tightly-grouped cluster of enemies. Airstrikes are special attacks that are not treated as weapons, nor as squad members: you can call them in from the battlefield by selecting the respective option, as long as you can afford the cost. Airstrike will decimate any zombies present in and around the targeted area.
Every mission offers special spots, marked in yellow, which increase the strength of the recruit placed there. You can also reinforce the spots occupied by your recruits during the mission, making them 50% more resistant to zombie attacks, and giving them a greater advantage by boosting their statistics.
You can not only order your recruits in battle, but also manage them. Tap a recruit to access the available option, from healing the man to promoting him, increasing his abilities. You can also dismiss a recruit, replacing him with another one (for instance, when the maximum size of your squad is 8, and you need someone with a more powerful weapon than the 8 men you already have in the field, or simply if you run short on money.) Similarly, you can dismantle automatic weapons placed in any spot, and sell them for scrap.
Once a mission is completed, you will be asked whether you want to continue, or keep playing the mission. You can choose to keep fighting up to 5 additional zombie waves, to earn more money. You can always return to a mission that you have already completed, too, but keep in mind that as your squad grows tougher, so does the enemy. Return to Mission 1 after five completed missions, and the zombies will not be as easy as they were in the beginning - they will have adapted to your skills. The game saves your progress locally, as well as in the online cloud if you choose to log on to it: the saves will retain your progress, and you can always overwrite a cloud save with a local save, if the latter is outdated (e.g. due to lack of online connection at the time the save was made.)
Some levels come with abandoned heavy machinery that can be turned on; once you turn those yellow bulldozers on, they will keep moving in straight lines, crushing all zombies that move in their way. Before you can operate the machines, you need to purchase the respective skill for your squad. Tap a bulldozer to see the option to turn it on. (Note: turning on a bulldozer costs money for the fuel, but the cost can be decreased with upgrades.) In addition to the bulldozers, you will come across APCs, heavy transporters armed with cannons. The principle of their use is similar to that of the bulldozer: an APC's cannon can be activated once you have the necessary skill, and will cost you a certain amount of money. Once the cannon is on, it will automatically engage ail zombies that come within its reach. Boss characters appear in selected levels after a several waves. They are powerful, huge creatures with special attacks and increased number of hit points. The more powerful weaponry you have, the greater your chances at destroying the bosses; explosives work well against them. Maintain a safe distance between a boss and your recruits, as boss' attacks can reach further than normal zombies' (some bosses use long-distance attacks, such as spitting poison). If you find it difficult to fight a zombie boss with your recruits, you can use the heavy machinery available in some levels, turning it on and luring the boss into its path.
Garden Ops consists of one to four players working as a team to defeat ten waves of zombies while defending their Garden. In the beginning of the mode, the team chooses their plants. After that, the team can choose one of three spots to plant their Garden. There will be a chance that an Enchanted Garden can be planted, giving money when successfully defended. Once the Garden is planted and after the timer goes to 0:00, the game starts. Plant Pots can be found near the Garden, allowing players to plant Spawnable Plants for defensive support. After each wave, players have ten seconds for a break, to heal or to plant Plant Pots. Every so often, special waves will occur. On the fifth and tenth waves, boss waves occur. Super waves only occur on the tenth wave (excluding Tombstone waves).
Special waves appear randomly between the ten waves, except Waves 5 and 10 and 11. Each wave has special zombies that appear in these waves. When special waves appear, a unique "Special Wave" plays until the wave ends.
Getting three of a kind in the slot machine will activate a super wave. In the case of boss superwaves, a special montage of that boss zombie is shown and a special theme is played for the entire wave (only in Garden Warfare 1 and Battle For Neighborvile). Getting three diamonds/money bags/golden coins slots can get a Jackpot with extra money and Dr. Zomboss will reroll the slot machine. Rolling three golden coins will reward you with 2500 coins, three money bags will reward you with 5000 coins and three diamonds will reward you with 10000 coins, after which the slot machine is re-rolled as well.
If a plant is down and unable to revive in time, the plant can use a self-revive to revive the player with 50% of its health. Self-revives can only be obtained through Sticker Packs and each player can only use it up to three times in one game. If a player is down and has no more Self-Revives and no-one revives them, they are out of battle and have to spectate the other players until the wave ends. If the Garden is destroyed or all plants have been KO'd, one of the players can use a Team Retry to reset the wave. The team can only use this three times. Should three Team Retries get used and the Garden is destroyed once again, the game ends with the zombies taking over the Garden. 2ff7e9595c
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