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Coalesced.ini Mass Effect 2: Tips and Tricks for Customizing Your Gameplay Experience



Mass Effect 2 is based on Unreal Engine 3 and many settings can be modified in a way similar to Mass Effect, allowing the user to mod, tweak or cheat. Unlike the first Mass Effect, Mass Effect 2's in-game console is locked in a more serious way, but a multitude of effects and in-game commands can be activated through editing configuration files.


Show Lensflares: Toggles lens flare rendering and highlighting on Bypass objects.Show Particles: Toggle particle rendering on/off. Removes prop GUIs.Show Postprocess: Enable/disable postprocessing effects. Off results in washed-out colors and therefore not recommended for screencapping.Show Scaleform: Toggle Scaleform elements (text, quick slots, player HUD). Covers more elements than ShowHUD.Show Vignette: Toggles the vignette effect on or off. Mass Effect Legendary Edition only.




coalesced.ini mass effect 2



Warning: It is highly recommended to not use the codes below, because those may be unlocked but during the Suicide Mission they won't have any effect and squad members will die. Also the facial scars can't be healed.


On the second and subsequent playthroughs, you may want to skip already-seen dialogue by pressing Spacebar. But there is an unfortunate side effect of accidentally choosing a dialogue option when the dialog wheel appears. This tweak modifies the behavior of Spacebar to only skip dialogue. There are two methods:


Now, during combat/traveling mode, a press of the "." key will set the FOV to the value you desire (remember to replace $N with a numerical value). The new FOV value will remain effective until you exit the game.


As a final note, this time regarding performance, you can downscale MaxShadowResolution from 4096 to 2048 without losing much graphical quality, and gain a significant FPS boost (for all 3 games). You can also disable Depth Of Field and Motion Blur, if you don't like these effects.


I think its important to have, and maybe sticky, a thread that has information on how to edit the coalesced.ini file with lines that actually work. Since i have recently undergone a surgery and have loads of free time, ill post what works. I have personally tried and tested all of the commands below and they really work. If they don't for you, well you probably have missed a line or two.


After editing your coalesced.ini file, move the file named "me2_fix_ini.rb" to the folder in which coalesced.ini is found in and then double click it. After that, a file named fix_coalesced.ini will be formed.


Steps you have to do before starting to mod the Game:- Back up your coalesced.ini [...\Mass Effect 2\BioGame\Config\PC\Cooked]- Download Notepad++ and install it - DO NOT USE Word, Wordpad or notepad this will screw up your gamesourceforge.net/projects/notepad-plus/files/notepad++ releases binary/npp 5.6.6 bin/npp.5.6.6.Installer.exe/download- Download Ruby and the script to fix the CRC of the coalesced.iniinstall ruby and unpack the rb script to [...\Mass Effect 2\BioGame\Config\PC\Cooked] the place where you also find the coalesced.ini Rapidshare.com- After editing coalesced.ini file, launch CoalescedrealCRC.rb script to get fix_Coalesced.ini file and remove "fix_" prefix


  • DownloadsHintsCheatsTweaksDownloadsTo get the Downloadable Content (install these before starting a new game): Buy the game: from Origin. The Legendary Edition doesn't support nearly as many mods. Yet.

  • Also buy All the Downloadable Content from Origin.

  • Mods and Utilities I recommend: Mass Effect 2 Modding Guide

  • ME3Tweaks Mod Manager - despite the name, it works for ME2

  • NotePad++

  • ME2IniFixer

  • Trilogy Save Editor

  • Genesis Intro Dialogue Undo Mod

  • Extended Character Creator

  • Easy Armor Stats

  • No MiniGames

  • Remove Shared Cooldown (Follow instructions on Description Tab.)

  • Remove Shared Cooldowns Compatibility patch for No Minigames

  • Just Talking for a Bit

  • Casual Hubs for ME2

  • Vignette Remover

  • Tali Remastered

  • Expanded Shepard Armory (ESA)

  • Early Recruitment

  • Project Variety for ME2

  • A Lot of Textures (ALOT) for ME2

  • A Lot of Videos (ALOV) for ME2

  • MEUITM2

  • Facial Hair HD

  • No Headgear for DLC Armors

  • Transparent HUD Elements

  • Old Scars

  • ME1 Style Object Selector

  • Goodbye Lense Flares

  • Quarians

  • Armored Justicar

  • Recovered Powers

  • Files I'm mirroring: SliderRegular.zip (21 KB) - The Mass Effect Font (used for titles in this guide). Extract it, then right-click it and choose "install."

  • Coalesced-modded.zip (78 KB) - An editited Coalesced.ini which incorporates all the tweaks listed below.

  • Coalesced-original.zip (78 KB) - The original Coalesced.ini, on the off chance you managed to screw yours up.

  • MassEffect2.zip (5.4 KB) - The original MassEffect2.exe, on the off chance you managed to screw yours up.

  • Hints Saving: Import a savegame from ME1. If you don't have one, try masseffectsaves.com.

  • There are some bugs from importing. Use the config program to import, then quit the game and open the imported save game with the Trilogy Save Editor, linked above. Go through and be sure the plot points are correct. After starting a new game and getting to the first point where you can save, it is also a good idea to double-check the imported plot points are correct for the new ME2 save.

  • The Save Game Editor is also a handy way to unlock squad-only weapons that you'd normally not have access to.

  • I'll only mention this once: Save often.

  • Quick Save before every Conversation, Hack, or Bypass. It'd suck to screw one up only to have to reload from a slot you saved an hour or more ago.

  • Use the Save Menu to save in new slots on occasion. These saves stay with your character, so they won't overwrite other games.

  • I recommend saving in a new slot when you first land on a plot planet and before starting every major plot point.

  • Save your save games. You can import them into Mass Effect 3, and your choices will affect many of the side-missions, and some other subtle options.

  • There are a limited number of save slots per character. You'll need to delete some of your old ones eventually, but it's not like you're going to load something from so long ago in the game, right? Rotating through 3 or 4 slots works well enough for me.

  • Combat: Use your Abilities often. They make combat easier, especially on the higher difficulty levels.

  • Stay in cover most of the time. Only lean out when you're attacking. This allows your shield and health to regenerate.

  • Reload your weapon whenever you have a few free moments. Having to reload an extra time in the middle of a firefight can be bad.

  • Neural Shock can one-shot Husks.

  • Pull, Throw, and Shockwave, if used well, can toss enemies over cliffs, instantly killing them.

  • Stasis is annoying.

  • The Geth Plasma Shotgun won't shoot most shotable objects.

  • Gameplay: Read the manual. It's in the directory where you installed the game.

  • Unlike in ME1, the minigames do not require you or your squadmates to have any specific skill.

  • You'll need 240 Probes if you want to scan every planet once (and Uranus twice!).

  • You only get XP for completing Missions and Assignments. You do NOT get XP for killing enemies, so look for ways to avoid combat altogether, or at least to shorten it.

  • Paragon vs. Renegade. Personally, I've found it very difficult to be consistently one or the other. The game seems to be made for a combination of the two. I find some situations are better with a Paragon response, and others just beg for the Renegade option. I'd go so far as to say the experience is better with whatever mix feels good at the time. In any case, don't sweat your decisions - just have fun. It is, after all, a game.

  • Be careful when speaking with characters you DON'T want to romance. It's surprisingly easy to get involved with the "wrong" person.

  • Download and install the all of the downloadable content. They're fun!

  • Legion joins late. If you want to hear all of Legion's conversations, save two DLCs for after the credits. New conversations only trigger after Missions, and N7 Assignemtns don't seem to count.

  • The closest face code for the ME3 default female Shepard that I can get is 743.QGG.M11.F81.JDG.13Q.1ED.711.J66.373.2G6.176. You may also wish to try the FemShep Appearance Consistency Mod.

  • Recruit everyone as soon as possible. If you wait until the last minute, some conversations won't advance to their conclusion.

  • Leveling: Enemies level up at the same rate as you do, so the game is consistently challenging. This also means you need to keep your gear upgraded.

  • Equip better items as soon as you can, as enemies level up at the same rate as you, and therefore combat will get way harder if you don't.

  • System: Sometimes when you return to the game from the desktop, all you get is a blank screen. When this happens, just press Alt+Tab again.

  • If you remap the "leave planet" key, make it the same as the "melee" key. I don't know why, but making them different from each other prevents you from being able to return to the Normandy.

  • If your textures start to disappear or look weird, try deleting C:\Users\USERNAME\Documents\BioWare\Mass Effect 2\BIOGame\Config\GamerSettings.ini. The game will make a new one when you start it up again, and you'll need to readjust your graphics settings.

  • CheatsThe Easy way to unlock the console is to use the bypasser in ME3Tweaks Mod Manager - despite the name, it works for ME2 Download PCCPatcher.zip, either from Bioware or here. Unzip it somewhere handy.

  • Run PCCPatcher.exe and do the following (thanks to Halidun): Browse for the files Engine.pcc and SFXGame.pcc in their respective boxes. They should be in C:\Games\Mass Effect 2\BioGame\CookedPC\. Also, make copies of those files on the off chance something gets screwed up.

  • Click Load Packages.

  • On the Engine Tab, Check "Unlock in-game console"

  • Click the Packages Menu, then Save Packages.

  • Close PCCPatcher.exe and run the game.

  • When playing in-game simply press the (tilde key), above tab (also known as ` (grave)) to open the console, then type in the desired cheat. The TAB key brings up a single box at the bottom of the screen, if you prefer.

  • Note 1: I haven't tested all these codes, so use them at your own risk.Note 2: If you want to get REALLY crazy specific with the cheats, see this guide: Mass Effect Wiki.Note 3: These are NOT Case-Sensitive. Godenable god mode Flyenable fly mode Ghostwalk through walls SuperSpeedyou move really fast Walkreturn to normal speed and on foot TeleportMove player to location in crosshairs (not on the map) EnablePowerCooldownToggles power cooldown. Doesn't work on class-specific skills KillTargetKills the target under the reticule KillEnemiesKills all enemies on the map KillPartyKills your squad StasisPartyFreezes your squad ce hench_picksquadBrings up the squad selection screen- will cause the game sounds to mute until you reload a save KillSelfOr Suicide - kills Shepard ToggleFlycamToggles Free Camera mode ShotTakes a screenshot ToggleHUDAlso ShowHUD - shows most of the HUD SlowMo #Changes the game speed. #=2 is twice as fast, #=0.5 is half as fast Stat FPSToggles display of the framerate GiveXP #replace # with desired number of experience points SetParagon #replace # with desired number of paragon points SetRenegade #replace # with desired number of renegade points AdjustCredits #replace # with desired number of credits GiveTalentPoints #replace # with desired number of talent points (21 for Shepard) InitGrenades #Set number of grenades, replace # with a number InitMedigel #Sets amount of medi-gel, replace # with a number InitCredits #Sets the party credits, replace # with a number InitAmmo #Sets amount of ammo to # InitProbes #Sets number of probes to # InitFuel #Sets amount of fuel to # InitPalladium #Sets amount of Palladiam to # InitIridium #Sets amount of Iridium to # InitEezo #Sets amount of Eezo to # InitPlatinum #Sets amount of Platinum to # AdjustCredits XIncrements or decrements the party's credits, replace X with a number preceded by + or - e.g. AdjustCredits +1000000000 GivePower PGives Shepard a bonus power, see list below for how to replace P SetIntByName UUnlocks an upgrade, see list below for how to replace U UnlockAchievement AUnlock Achievements, see list below for numbers to replace A show fogtoggles fog off/onFormat for Bonus Powers replacing P:Format: GivePower target SFXPower_power name. Example: GivePower self SFXPower_Shockwave Note: The game won't let you use more than 6 at a time, so if you're full, adding more won't do you any good.Upgrades for replacing U:Format: SetIntByName Name # Example: SetIntByName Tec_AutoPistol 5The # is the number of those upgrades you want in your inventory NameIncreases What Tec_AutoPistolSubmachine Gun Damage Tec_AutoPistolR1SMG Shield Piercing Tec_AutoPistolR2SMG Extra Rounds Tec_AssaultRifleAssault Rifle Damage Tec_AssaultRifleR1Assault Rifle Penetration Tec_AssaultRifleR2Assault Rifle Accuracy Tec_BioticUpgradeBiotic Damage Tec_BioticUpgradeBiotic Damage Tec_BioticR1Biotic Duration Tec_BioticR2Biotic Cooldown Tec_HeavyAmmoHeavy Weapon Ammo Tec_HeavyPistolHeavy Pistol Damage Tec_HeavyPistolR1AP Heavy Pistol Tec_HeavyPistolR2Heavy Pistol Critical Tec_MediGelMedi-Gel Capacity Tec_MediGelR1Trauma Module Tec_MediGelR2Emergency Shielding Tec_ShepardHealthHeavy Skin Weave Tec_ShepardR1Heavy Bone Weave Tec_ShepardR2Heavy Muscle Weave Tec_ShieldDamage Protection Tec_ShieldR1Burst Regeneration Tec_ShieldR2Hard Shields Tec_ShotgunShotgun Damage Tec_ShotgunR1Shotgun Shield Piercing Tec_ShotgunR2Shotgun Extra Rounds Tec_SniperRifleSniper Rifle Damage Tec_SniperRifleR1AP Sniper Rifle Tec_SniperRifleR2Sniper Headshot Damage Tec_TechUpgradeTech Damage Tec_TechR1Tech Duration Tec_TechR2Tech Cooldowns Tec_HackModuleHack Module for hacking mini game Tec_BypassModuleBypass Module for the bypass mini game Tec_GruntShotgunGrunt's Shotgun damage Tec_GruntUpgradeGrunt's Vitality Tec_JackUpgradeJack's Biotics Tec_LegionSniperLegion's Sniper Rifle damage Tec_LegionUpgradeLegion's Shield Strength Tec_MordinUpgradeMordin's Omni-ToolTweaksTo disable the intro logo movies, go to C:\Games\Mass Effect 2\BioGame\Movies\ and rename or delete BWLogo.bik and ME_EAsig_720p_v2_raw.bikTo revert the dialog in the introductory conversation to reflect an ME1 import, first start the game to validate the DLC, then exit, and remove [DLC_DHME1] from C:\Games\Mass Effect 2\BioGame\DLC\Coalesced.ini EditingFor all of the below, the following steps will be necessary: Make a backup of C:\Games\MassEffect2\BioGame\Config\PC\Cooked\Coalesced.ini

  • Use Notepad++ to open Coalesced.ini Note: Notepad, Wordpad, Word TextPad, or anything else will not work, as they will ruin the file.

  • Save the file and use ME2IniFixer utility to fix it. If the game crashes on start, it means you either ruined it with the wrong editor or forgot to fix it. Restore from backup and retry then. Make sure to save a copy of the new file in case Coalesced.ini gets reverted by an updater or the game.

  • If you're still not comfortable doing this editing yourself, here's a working file with all of the below tweaks: Coalesced.zip

Remove lens flares and bloomLensFlareMaxOcclusionIncrement=0.0LensFlareOcclusionStepSize=0.0Bloom_Scale=0.0m_fDOFDefaultBlurKernel=8.0Fix the Field of View (FOV) (zooms out from Shepard so you can see where you're going) thanks to hamstergene.[SFXGame.SFXGameModeDefault] (copy and paste the line below in this section)Bindings=( Name="F11", Command="set SFXGame.SFXCameraMode FOV 100" )You can add others with different FOV numbers, too.Increase game speed by a factor of 10 while holding the middle mouse button:Bindings=( Name="MiddleMouseButton",InputMode=BIO_INPUT_MODE_NONE,Command="SloMo 10 OnRelease SloMo 1",Control=False,Shift=False,Alt=False)Unlock all normal weapons:Bindings=( Name="NumPadOne", Command="SetIntByName Wpn_AssaultRifle2 1 SetIntByName Wpn_AutoPistol2 1 SetIntByName Wpn_Locust 1 SetIntByName Wpn_GethPulseRifle 1 SetIntByName Wpn_HeavyPistol2 1 SetIntByName Wpn_Shotgun2 1 SetIntByName Wpn_SniperRifle2 1" )Unlock all heavy weapons:Bindings=( Name="NumPadTwo", Command="SetIntByName Wpn_CryoBlaster 1 SetIntByName Wpn_GrenadeLauncher 1 SetIntByName Wpn_NukeLauncher 1 SetIntByName Wpn_ParticleBeam 1 SetIntByName Wpn_Flamethrower 1 SetIntByName Wpn_MissileLauncher 1" )Make Powers ignore shieldsbShieldsBlockPowers=falseFix mouse acceleration (speeds up planet scanning)bEnableMouseSmoothing=falseMouseSensitivity=0.15bUseMouseDampening=falseDisable Automatic Weapon Swapping when out of ammobOutOfAmmoWeaponSwap=falseMake the Hammerhead fly and be invulnerableThrustRegenerationFactor=2SelfRepairRate=10000000SelfRepairDelay=0.001ThrustRegenerationDelay=0.01MaxPitchAngle=60VerticalThrustBurnRate=0.1Squad Weapon DamageFor every weapon, change DamageHench=X.XXf to DamageHench=1.0f to make your squad mates' weapon damage equal to your own.More Storming (faster and more running both in and out of combat)StormStamina=99.9StormRegen=99.9StormStaminaNonCombat=99.9StormRegenNonCombat=99.9More MediGel CapacityMaxMediGel=9More ProbesMaxProbes=120The number needed (with Thane's upgrade) if you want to fill the bay, then scan every planet without having to refill.The Normandy has more fuel or doesn't use anyMaxFuel=10000FuelEfficiency=0.0Corpses Stay Longerm_fCorpseCleanupFirstAttemptTime=180.0m_fCorpseCleanupAttemptRetryTime=60.0Corpses will still disintegrate if they're supposed to.Disable hints after the Tutorial, except in Casual difficultyFind the first 17 lines that start m_aHints=(HintName=", and change MaxDifficulty= to 0I recommed leaving the "Tutorial" lines as is so you know what's expected of you then.Reduce the amount of time the notification boxes displayDisplayTime=1.0Increase number of sound chanels to prevent sound clipping:MaxChannels=64Change how long after an NPC's last line of dialog before the conversation wheel appears:m_fShowLastLineOffset=0.0(0.0 helps prevent choosing the wrong thing when skipping through dialog)Alter how long the credits take to scroll:fScrollTime=180That makes it 3 minutes instead of the default of 4:15Add the blue casual appearance from ME1Find CasualAppearances=Add this line after the other four:CasualAppearances=(Id=4,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_1a"),PlotFlag=-1)Infinite Ammo for all weaponsbInfiniteAmmo=trueMakes it so that you effectively have an infinite number of thermal clips. Doesn't break the tutorial.(Also edit bioWeapon.ini files in the DLC folders. You won't need to "fix" those.)Editing Weapon LoadoutsUnder [SFXGame.SFXPlayerSquadLoadoutData], you can find several things:Abilities for player classes. (make a custom class!)Weapon loadouts for player classes.Weapon loadouts for squad mates.Changing them is fairly straightforward. Just copy and paste, or delete.For example, if you want Jacob to only use Assault Rifles, delete the stuff in parentheses, and add in LoadoutWeapons_AssaultRiflesEditing Weapon PropertiesFirst, know what weapon you want to modify. Here is a list of how the names appear in the .ini (just search for the names shown here in bold):M-3 Predator Heavy Pistol - HeavyPistolM-6 Carnifax Hand Cannon - HandCannonM-4 Shuriken Machine Pistol - AutoPistolM-9 Tempest Submachine Gun - SMGM-8 Avenger Assault Rifle - AssaultRifleM-76 Revenant Machine Gun - MachineGunM-76 Revenant Machine Gun - MiniGunM-15 Vindicator Battle Rifle - NeedlerGeth Pulse Rifle - GethPulseRifleM-23 Katana Shotgun - ShotgunM-27 Schimitar Assault Shotgun - HeavyShotgunM-300 Claymore Heavy Shotgun - FlakGunM-92 Mantis Sniper Rifle - SniperRifleM-97 Viper Sniper Rifle - AntiMatRifleM-98 Widow Anti-Material Rifle - MassCannonM-100 Grenade Launcher - GrenadeLauncherML-77 Missile Launcher - MissileLauncherM-920 Cain - NukeLauncherCollector Particle Beam - ParticleBeamM-622 Avalanche - FreezeGunBelow the name of the weapon are its stats. Where applicable, be sure to change both the X and Y numbers to the same values.Damage=(X=368.3,Y=368.3) -The damage each shot doesDamageAI=0.95f - The ratio of the above damage an enemy will do with this weaponDamageHench=0.57f - The ratio of the damage a squad mate will do with this weaponRateOfFire=(X=70,Y=70) - Self explanatory (I'm not sure how the numbers tranlsate to seconds)RateOfFireAI=1.0f - The ratio of the above for enemiesMagSize=(X=1,Y=1) - Ammount of ammo in a clipLowAmmoSoundThreshold=0 - How many shots left when the "click" sound of an empty clip will playbUseSniperCam=true - Whether or not this weapon will go into slomo when zoomingbIsAutomatic=false - Whether or not you need to click for every shotbInfiniteAmmo=false* - Whether or not the weapon has infinite clipsInitialMagazines=12 - How many clips the weapon starts a mission withMaxSpareAmmo=(X=12,Y=12) - How many clips this weapon can atually hold*Change this to true. In the tutorial, when you pick up the pistol, it'll already be full of ammo. In order to advance the tutorial and reload the gun, just fire off a shot and press the reload button.*Infinite Ammo for M-90 CainUnder [SFXGameContent_Inventory.SFXHeavyWeapon_NukeLauncher], change AmmoPerShot=XX to bInfiniteAmmo=0last modified 7 July 2021 2ff7e9595c


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